methods of human-to-computer interaction

Present day science and hardware for human to computer interfaces include: keyboard/knobs; touch screen; mouse; joystick; trackball; steering wheel; stylus; tablet; voice recognition; data glove; gesture interpretation; and complete-body Virtual Reality systems. These interfaces allow users to provide input to computers. The site on CreatingWebs.com provides further developments on these technologies.

Virtual Reality can be thought of as an enveloping, engaging, and higher-order computer-created place. An enveloping setting engages sensory mechanisms with enough scope and depth to provide the person engaged a subjective sense of being encompassed by the fabricated construct instead of viewing the artificially constructed elements as incidental parts of the high priority real-world setting. It need not be that the human is convinced that the virtual construct is a real one, but does demand that the human behaves in large measure as if the simulated world were real. Also read regarding VR at Virtual Tours Little Falls, Minnesota .

You may also see Virtual Networks .

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